Karan Sequeira
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Tarzan Rescue Run (2016)

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Description
It is wildlife rescue time. An undercover poacher is out to get Tarzan, even as he runs to release trapped animals. The path is riddled with obstacles that slow him down or trap him. Help Tarzan punch open caged animals, while avoiding traps and falls. In this perpetual side-scrolling game, the controls are simple, with a challenge that builds steadily without overwhelming the player. A game for the young and the young-at-heart.

Platforms: iOS, Android
Engine: Cocos2d-x
Language: C++, Java, Objective-C
Team Size: 6


Role:
  • Developed part of the gameplay.
  • Designed and developed the quest system.
  • Contributed to the design of the in-game shop system.
  • Contributed to game design.

Trix (2016)

Description:
Trix is a traditional four player card game which blends chance and intelligence with a unique gameplay style involving 4 cycles. Play the 5 games in each cycle and by using deft and strategy, win all the 4 kingdoms.

Platforms: iOS, Android, Linux
Engine: Cocos2d-x
Language: C++
Team Size: 4

Role:
  • Developed complete gameplay and UI.
  • Developed complete AI behavior.
  • Contributed to game design.

Crush Rush (2014)

Description:
Zip across the city on a skateboard as you hurry to meet your date on time. Jump, slide and duck past obstacles and crazy folk out to stop you while you appease an angry date that has arrived and is waiting.

Platforms: iOS, Android
Engine: Cocos2d-x
Language: C++
Team Size: 5

Role:
  • Developed complete gameplay and UI.
  • Designed and developed a simple tile-based physics engine.
  • Developed the level editor and designed the accompanying level data structure.
  • Designed and developed the missions system.
  • Contributed to game design.

Exact (2013)

Description:
Ricochet your way to victory as you light up the screen with enchanting colors. Score EXACTLY what’s needed by bouncing off the colored “Scoring objects” while avoiding obstacles, activating triggers and manipulating your speed in this physics puzzler!

Platforms: iOS, Android, Linux
Engine: Cocos2d-x
Language: C++
Team Size: 4

Role:
  • Developed complete gameplay and UI.
  • Developed the level editor and designed the accompanying level data structure.
  • Designed and developed the achievements system.
  • Contributed to game design.

Octopush (2013)

Description:
Octo-Sam is determined to circle the world! Help him on his journey by launching him through the air while occasionally latching on to gliders, planes and various other power-ups. Travel as far as you can in this addictive distance game.

Platforms: iOS, Android
Engine: Cocos2d-x
Language: C++
Team Size: 4

Role:
  • Developed complete gameplay and UI.
  • Developed the level editor and designed the accompanying level data structure.
  • Designed and developed the missions system.
  • Designed and developed the in-game shop system.
  • Contributed to game design.

Saburbia for iPhone (2012)

Description:
A social game based on five popular television series. Players must complete quests assigned to them by the in-game characters. Further, players can challenge their facebook friends and share items with them.

Platforms: iOS
Engine: Cocos2d-x
Language: C++
Team Size: 7

Role:
  • Wrote multi-threaded networking code on the client-side.
  • Developed part of the gameplay.
  • Developed the inventory system.
  • Developed part of the Facebook integration

Dragon Dash (2014)

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Description:
A Flappy Bird clone developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced the readers to the engine's HTML5 capabilities and the importance of using sprite-sheets.

Platforms: HTML5
Engine: Cocos2d-html5
Language: JavaScript
Team Size: 1

Role:
  • Developed complete gameplay and UI

Space Craze (2014)

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Description:
A Space Invaders clone developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced the readers to the concept of data-driven level design and the basics of particle effects.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Designed a scalable level structure in XML.
  • Designed levels.
  • Designed particles.

​Inverse Universe (2014)

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Description:
An accelerometer based survival game developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced the readers to accelerometer controls and time-based difficulty progression and procedural graphics.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Generated level and graphics procedurally.

Penguins Can Fly (2014)

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Description:
A Tiny Wings clone developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced the readers to procedural 2D physics terrain generation and some basic OpenGL commands to generate procedural graphics.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Physics terrain and graphics generated procedurally.

​Ice Man (2015)

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Description:
A simple tile-based platformer developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced the readers to designing levels in the open source Tiled Map Editor. This game also taught the readers to develop a simple tile-based physics engine.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Created a simple tile-based physics engine.
  • Designed levels using the Tiled Map Editor.

Angry Fish (2015)

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Description:
An Angry Birds clone developed as part of my book Cocos2d-x Game Development Blueprints. This game taught readers how to design elaborately detailed 2D physics levels using the RUBE physics editor. It also taught readers some advanced 2D physics manipulations.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Customized the RUBE physics editor.

Pumpkin Defense (2015)

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Description:
A simple tower defense game developed as part of my book Cocos2d-x Game Development Blueprints. This game introduced readers to the fundamentals of a tower defense game and taught them a scalable way of designing towers, enemies and levels. Further, this game also taught readers how to capture simple gestures on a touch input device.

Platforms: PC, iOS, Android, Windows Phone 8
Engine: Cocos2d-x
Language: C++
Team Size: 1

Role:
  • Developed complete gameplay and UI.
  • Designed a scalable tower defense level structure in XML.
  • Designed a simple gesture recognizer.
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