Karan Sequeira
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ORE (2018)

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Description:

Team up with friends to strip-mine a hostile alien planet and destroy the massive beast guarding the planet’s precious core. Sell ore to upgrade your gear and kill the boss before the planet collapses.

Platform: PC
Engine: Unreal Engine 4
Language: C++, Unreal Blueprints
Team Size: 20

Role (Lead Engineer):
  • Designed and developed:
    • Player mechanics
    • Data-driven spawning system
    • Data-driven damage system
    • Weapon systems
    • Shop system
    • User interface
  • Trained artists and designers on proper use of UE4
  • Maintained source control and build systems.

Resident Resolver (2016)

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Description:
A Halloween themed game developed for the Unreal Megajam of October 2016.

Platform: PC
Engine: Unreal Engine 4
Language: Unreal Blueprints
Team Size: 5

Role:
  • Developed majority of the gameplay and part of the UI.
  • Developed part of the AI.

Stranded In Paradise (2016)

Description:
A simple 3D - VR experience that guides the player through an island, where they must collect supplies to construct shelter. Focusing on a simple movement and interaction mechanic, Stranded in Paradise was an exercise in VR movement and external HCI hardware.

Platform: Oculus
Engine: Unreal Engine 4
Language: Unreal Blueprints
Tools: Oculus CV1 Kit, UE4, Leap Motion
Team Size: 6

Role:
  • Worked on integrating Leap Motion.
  • Developed the on-rails character movement.
  • Worked on level design.

Neon Rider 1985 (2016)

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Platform: HTML5
Engine: Phaser
Language: JavaScript
Team Size: 6

Role:
  • Developed majority of the gameplay and UI.
  • Designed a JSON level editor.

Personuzzle (2016)

Description:
A serious game made in Unity3D to help people with memory disorders. The game involves solving a crossword puzzle containing names of the friends and families of a person suffering from memory disorders.

Platforms: Android
Engine: Unity3D
Language: C#
Team Size: 6

Role:
  • ​Developed crossword puzzle generation.
  • Developed complete UI.
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